Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the normals..well..normal, but now I can put any square texture that I want on it. TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot

Advertisements

UnityBasics : Stap 1

Stap 1: Unity Downloaden en een eigen Unity Account aanmaken Gebruik deze link om direct naar de download pagina van de officiële Unity website te gaan en download de gratis Unity 'Personal': https://store.unity.com Installeer Unity met behulp van het Download Assistant programma waarmee je Unity en eventueel extra onderdelen voor Unity kunt downloaden. Als het... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system. After doing some research on... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot you see the game over screen and the game's scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills. I later added a system... Continue Reading →

Powered by WordPress.com.

Up ↑

%d bloggers like this: