Unity ShaderGraph Procedural Skybox (Tutorial)

Unity ShaderGraph Procedural Skybox (Tutorial) Create the sun and the sky, And the stars and the clouds, Add them all up, And turn day into night 0.Introduction Turns out..it's surprisingly easy to start creating your own custom skybox shaders with Unity + ShaderGraph... In this tutorial we'll build up a fully customisable skybox by creating... Continue Reading →

Links

Software Photoshop (Image editing/pixel drawing application) http://www.adobe.com/photoshop Illustrator (Vector graphics and illustration application) http://www.adobe.com/illustrator GIMP (Free photo editing/pixel drawing application) gimp.org InkScape (Free vector graphics and illustration application) inkscape.org Corel Painter (Pixel drawing/painting application) painterartist.com Corel Draw (Vector drawing application) coreldraw.com Unity (Free game engine) unity3d.com Sculptris (Free beginners 3D modelling application) pixologic.com/sculptris Blender (Free professional 3D... Continue Reading →

CuboidDog: Playable physics experiment

In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I thought it would be nice to make a playable WebGL build and host it on my experimental Raspberry Pi hosted blog. Feel free to try it out and please let me know your... Continue Reading →

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