Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the normals..well..normal, but now I can put any square texture that I want on it. TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
"De laatste loodjes wegen het zwaarst" -old Dutch saying TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot
Stap 1: Unity Downloaden en een eigen Unity Account aanmaken Gebruik deze link om direct naar de download pagina van de officiële Unity website te gaan en download de gratis Unity 'Personal': https://store.unity.com Installeer Unity met behulp van het Download Assistant programma waarmee je Unity en eventueel extra onderdelen voor Unity kunt downloaden. Als het... Continue Reading →
Software Photoshop (Image editing/pixel drawing application) http://www.adobe.com/photoshop Illustrator (Vector graphics and illustration application) http://www.adobe.com/illustrator GIMP (Free photo editing/pixel drawing application) gimp.org InkScape (Free vector graphics and illustration application) inkscape.org Corel Painter (Pixel drawing/painting application) painterartist.com Corel Draw (Vector drawing application) coreldraw.com Unity (Free game engine) unity3d.com Sculptris (Free beginners 3D modelling application) pixologic.com/sculptris Blender (Free professional 3D... Continue Reading →
For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop it for Windows and MacOS first and then hopefully later (when I can afford a good VR development workstation:)) turn it into a VR game as well. For this game I was mostly... Continue Reading →
In my last post I showed a couple of screenshots from my Unity configurable joints, direct blend trees and physics experiment. I thought it would be nice to make a playable WebGL build and host it on my experimental Raspberry Pi hosted blog. Feel free to try it out and please let me know your... Continue Reading →
Screenshots from a experiment with Unity, Configurable joints, Direct blend tree's and a Korg MIDI Controller. With the MIDI Controller I can control multiple Animator parameters (and other variables) at the same time, with real physical sliders!
Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →
Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system. After doing some research on... Continue Reading →
A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title). The scoring system On this screenshot you see the game over screen and the game's scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills. I later added a system... Continue Reading →
One of the first 'on stage' process screenshots from my mobile tank game project: Tankmanious (working title). 'BreakOutBlocks' In the previous post I showed a screenshot from the Unity scene view ('behind the scenes') of Tankmanious, so the part that the player never get's to see. On this screenshot you see the Game view from... Continue Reading →
The blue lines and green spheres are only visible in the Scene view from Unity so not for the player. The blue lines are a visual representation of the red enemies fields of view. The green spheres represent where the enemies are moving towards and the areas that are being checked to make sure... Continue Reading →
Screenshot taken from a example scene that i created in Unity3D for a workshop on how to create a fantasy island level *Update!*. Since the beginning of this year I have been developing and teaching workshops on game design with Unity3D on a high school. In these workshops I teach kids how to use the Unity... Continue Reading →
Experimenting with Unity3D, soft-body physics and spring-joints. Used Blender to create the generic rig and model.