Character Clothing with Cloth Simulation

I Love good basics! ❤️ Just wanted to upload this GIF.. I'm working on some character clothing for a third person shooter project/experiment, using Blender's cloth simulation. Just thought it looked really cool! Quick Tutorial Create a T-shirt mesh that looks a little something like this. Make sure to remove the 'faces only' for the sew... Continue Reading →

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TDX-2: Tower Defence eXperiment-2 (Process update 2)

Since the last update I have made a lot of changes to TDX-2. I took a step back from the multiplayer part of the game and instead focussed on getting the pathfinding and the AI agents movement behaviour right. For the navigation of the ai agents in the game i made the choice to go... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →

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