Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the normals..well..normal, but now I can put any square texture that I want on it. TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot


Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system. After doing some research on... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot you see the game over screen and the game's scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills. I later added a system... Continue Reading →

Unity3D Prototype Experiment / SolarSystem, 2014

SolarSystem, 2014 Unity3D Experiment, programmed in C#. A prototype / experiment for making a "solar system" videogame main menu in the videogame engine  Unity3D. I wanted this menu to feel like a spinning-top/globe that the user can interact with by click-dragging or swiping the mouse in all directions. When the user drags the mouse up... Continue Reading →

Unity3D Simplex Noise-field Experiment “Sea of Cubes” 2014

Unity3D Simplex Noise-field Experiment "Sea of Cubes", Nov 2014. About a year ago I started learning the Unity3D game engine program and the programming language C#(see sharp). With the aim of creating a video game for mobile phones. I'm going to show more about that game later on, when it's more finished. As part of... Continue Reading →

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