TDX-2: New Player Base Models (ScreenShot)

New player base models for TDX-2 in three different levels. Modelled, UV mapped and baked ambient occlusion textures with Blender.As you can see in the background I've also been working on the red and black (evil) enemy base towers, the VR room/environments and the game maps/terrains, more on that later..


Unity VFX-Graph Snow Globe Experiment Snow globe particle system created with Unity  Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and mass relative to particle size. Screenshot from the VFX-Graph (for recreational purpose), or you can download the graph from here:

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