Unity VFX-Graph Snow Globe Experiment

https://youtu.be/1lGwfwqf9_c Snow globe particle system created with Unity  Visual Effect Graph. It uses inner sphere collision, scrolling turbulence, randomly rotating gravity force and mass relative to particle size. Screenshot from the VFX-Graph (for recreational purpose), or you can download the graph from here: github.com/Timanious/Unity-VFX-Graph-Samples

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Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I'm working on some character clothing for a third person shooter project/experiment, using Blender's cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick Tutorial Create a T-shirt mesh... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system. After doing some research on... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot you see the game over screen and the game's scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills. I later added a system... Continue Reading →

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