Creating Tileable Textures in Illustrator (using Symbols)

Creating Tileable Textures in Illustrator (using Symbols)     Create artwork.     Make it a symbol.     Copy/paste it four times.     Make edges seamless. In this tutorial we will use Adobe Illustrator to create tileable or 'seamless' textures the smart way, using Dynamic Symbols. By using Symbols we can overcome a lot... Continue Reading →


Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I'm working on some character clothing for a third person shooter project/experiment, using Blender's cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick Tutorial Create a T-shirt mesh... Continue Reading →

How to use a MIDI controller to control brush sizes in Blender with REAL sliders!

While I was working on a 3D sculpting 'sculpted' hair for a model of Dr. Michio Kaku in Blender, I wondered how much nicer it would be to control the three main settings for the sculpting brushes in blender; size, strength and smoothness, with real physical sliders instead of the onscreen digital sliders. Since I... Continue Reading →

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