TDX-2: Tower Defence eXperiment-2 (Process update)

For a couple of weeks now I have been working on creating a tower defence singleplayer+multiplayer game. The plan is to develop it for Windows and MacOS first and then hopefully later (when I can afford a good VR development workstation:))  turn it into a VR game as well. For this game I was mostly... Continue Reading →


Unity + Direct blend tree + MIDI Controller Experiment

Screenshots from a experiment with Unity, Configurable joints, Direct blend tree's and a Korg MIDI Controller. With the MIDI Controller I can control multiple Animator parameters (and other variables) at the same time, with real physical sliders!

Mobile Tank Game (W.I.P) Screenshot 5: Flippin’ UI Canvas magic

Screenshot of the Tankmanious main menu scene version 1 Flipping UI canvas system For the Tankmanious main menu screen I wanted to develop a UI system that uses Unity's 'world space' canvas system, because I love the idea of information screens magically floating around having a position in 3D space instead of being flat and right... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 4: Tank tracks system

Triangular shaped tank tracks created with the tank tracks system To good to use When I began working on Tankmanious I wanted the tanks in the game to have realistically moving tank tracks with individual track pieces, so I thought it would be interesting to create a tank track system. After doing some research on... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 3: Total Loss

A process screenshot of the game-over screen from my mobile tank game project: Tankmanious (working title).  The scoring system On this screenshot you see the game over screen and the game's scoring system. The total score of the player is based on firing accuracy, remaining health and the total kills. I later added a system... Continue Reading →

Mobile Tank Game (W.I.P) Screenshot 2

One of the first 'on stage' process screenshots from my mobile tank game project: Tankmanious (working title).  'BreakOutBlocks' In the previous post I showed a screenshot from the Unity scene view ('behind the scenes') of Tankmanious, so the part that the player never get's to see. On this screenshot you see the Game view from... Continue Reading →

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