Project TankBlazeAR (iOS) Screenshot 11: Normal Normals

Working on UV mapping and texturing buildings.Took me a day or two to unwrap all the faces, almost manually, and make the normals..well..normal, but now I can put any square texture that I want on it. TankBlazeAR level nr. 70/75 #indiedev #gaming #unity3d #DailyScreenshot

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Character Clothing with Cloth Simulation (Quick Tutorial)

I Love good basics! ❤️ Just wanted to upload this GIF.. I'm working on some character clothing for a third person shooter project/experiment, using Blender's cloth simulation. Just thought it looked really cool. Also to make sure I remember the steps later on I wrote a small tutorial about it.. Quick Tutorial Create a T-shirt mesh... Continue Reading →

How to use a MIDI controller to control brush sizes in Blender with REAL sliders!

While I was working on a 3D sculpting 'sculpted' hair for a model of Dr. Michio Kaku in Blender, I wondered how much nicer it would be to control the three main settings for the sculpting brushes in blender; size, strength and smoothness, with real physical sliders instead of the onscreen digital sliders. Since I... Continue Reading →

UnityBasics : Stap 1

Stap 1: Unity Downloaden en een eigen Unity Account aanmaken Gebruik deze link om direct naar de download pagina van de officiële Unity website te gaan en download de gratis Unity 'Personal': https://store.unity.com Installeer Unity met behulp van het Download Assistant programma waarmee je Unity en eventueel extra onderdelen voor Unity kunt downloaden. Als het... Continue Reading →

UnityBasics : Stap 3

Stap 3: De verschillende 'views' van Unity3D In Unity wordt net zoals in de meeste andere programma's met verschillende views/vensters gewerkt. De vier belangrijkste views van Unity zijn de Game view, de Scene view, de Project view en de Hierarchy view. Je kan het vergelijken met een filmstudio of theater: De Game view is het deel dat de toeschouwer/speler te... Continue Reading →

UnityBasics : Stap 8

Stap 8: Experimenteren met zwaartekracht en tijd De zwaartekracht in Unity staat standaard ingesteld op dezelfde kracht als die van de aarde, dus op 9,81 meter per seconde in het kwadraat. Klik bovenin de menubalk op Edit > Project settings > Physics om de PhysicsManager te openen. De PhysicsManager zal dan in de Inspector view verschijnen: Zoals je... Continue Reading →

Links

Software Photoshop (Image editing/pixel drawing application) http://www.adobe.com/photoshop Illustrator (Vector graphics and illustration application) http://www.adobe.com/illustrator GIMP (Free photo editing/pixel drawing application) gimp.org InkScape (Free vector graphics and illustration application) inkscape.org Corel Painter (Pixel drawing/painting application) painterartist.com Corel Draw (Vector drawing application) coreldraw.com Unity (Free game engine) unity3d.com Sculptris (Free beginners 3D modelling application) pixologic.com/sculptris Blender (Free professional 3D... Continue Reading →

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